This is the first weapon I had the pleasure of making during my time at Automaton. I was responsible for all areas of the creation; including making the model, materials and engine implementation.
-
Spec/Gloss PBR workflow for use in CryEngine V - consists of 2X2k, 1x1k and 1x512 texture for exchangeable parts within game.
Animation: Rob Moody
Audio: Tom Avis
-
I have a few more weapons I will upload over the next few weeks.