I had the amazing opportunity to work on Avatar: Frontiers of Pandora throughout 2022. I worked as a Prop and support artist for Environment art. In order of the images - I was responsible for many supporting parts of the large drill structure in the end game (Chapter 9) of the game; this included kitbashed elements with mask and shader work. I also worked on updating the large track meshes for the various large RDA machinery kits; including mask updates to allow for scale.
My main responsibility was with all RDA turrets. I created two from scratch, including all high to low poly assets and shader work; as well as destroyed versions. I also supported other character artists on existing turrets, helping to optimise and create destroyed versions.
Additionally, I worked on small prop and optimisation tasks including masks, rocket cases and more while optimising large assets, such as static versions of in-game missile launchers.